![]() ![]() Toot toot!Įdit: Comments clarified that bsnes is the most up-to-date SNES core. ![]() Now I'm off to enjoy some Final Fantasy 4. The shader even says "static option for now", which is why this hellish issue cannot be fixed via the realtime shader configuration GUI, sadly. but editing the user-settings file is the only way for now. Hopefully a better fix is available in the future. The problem is entirely in the shader, which believes any high-res content is interlaced even if it is progressive. But OpenGL and Direct3D renderers failed as well. PS: I am using the Vulkan renderer, and a nVidia graphics card. Screw flickering! I am writing this guide to help others so they won't spend 3 hours trying to configure every setting of every SNES emulator and seeing that NOTHING works. Static const bool interlace_detect = false The shader now supports changing this property in-app thanks to this Reddit thread.) Edit it as follows: (Edit: Don't do this anymore.Static const bool interlace_detect = true Detect interlacing (static option only for now)? The path is your RetroArch data folder on other operating systems). Open the file C:\Users\\AppData\Roaming\RetroArch\shaders\shaders_slang\crt\shaders\crt-royale\user-settings.h (this is on Windows.So, as a last-ditch effort, I decided to attempt the "correct" solution: Turning off interlaced handling in the shader itself. Even if it did, it wouldn't work, as explained above, since the emulators that had low-res modes didn't fix the issue either. And it doesn't even have any way to turn off the hi-res mode. I am using the BSnes-Mercury Accuracy core, which as far as I know is the best emulator for SNES. I did everything old guides said to do and it simply does not work. I tried Snes9x, Higan and BSnes, and tried other people's suggestions to "enable integer scaling, disable high-resolution SNES support, etc etc". This is terrible and unplayable.Īs far as I know, it mostly affects the SNES cores. The CRT-Royale filter uses always-active Interlace Detection, which makes it think that any high-resolution content is interlaced, and as a result it starts flickering and juddering the image since it attempts to treat the signal as alternating interlaced fields. It is a very close emulation of CRT monitors. It's widely accepted that CRT-Royale is amazingly good. They've added the ability to easily toggle deinterlacing emulation inside the shader properties in RetroArch, thanks to one of the developers seeing this Reddit thread! You no longer need to tweak the shader files yourself. ![]()
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