This is where the MacBook Pro really stands out. (It's the closest to what the Pro offers). The MacBook Air M2 turned in a decent 40 fps at a slightly higher resolution. I think it’s our best benchmark yet, and I hope you think so, too! If you have any questions or comments please let me know.The MacBook Pro M2 pulled ahead in the Sid Meier's Civilization VI: Gathering Storm benchmark, reaching 51.1 fps with the resolution set to 1440 x 900. I’m incredibly proud of all the hard work everyone here at Primate Labs has put into Geekbench 4. From now until September 13, save 20% when you purchase any Geekbench 4 license from the Primate Labs Store. We’re celebrating the release of Geekbench 4 with a launch sale. We completely redesigned the Android interface using Google’s Material Design. We updated the iOS interface to be cleaner and easier to understand. In addition to new CPU and GPU benchmarks, Geekbench 4 also features an updated mobile interface: Again, a complete description of the GPU Compute workloads, along with details on Compute API support, runtime and scoring mechanisms, is available in the Geekbench 4 GPU Compute Workloads PDF. Geekbench 4 includes 8 GPU Compute workloads and include tasks such as image processing, computational photography, and computer vision, all of which are a natural fit for highly-parallel GPU architectures. More and more applications use the GPU instead of the CPU for better performance or lower power usage. These workloads measure the computational performance of GPUs. Geekbench 4 also introduces new GPU Compute workloads. A complete description of the CPU workloads, along with details on the runtime and scoring mechanisms, is available in the Geekbench 4 CPU Workloads PDF. These updated workloads model real-world tasks and applications, and provide an objective measure of the performance of the CPU in your phone or laptop. These updated workloads include several well-known codebases that are used every day on mobile devices, such as LLVM, SQLite, and PDFium. These workloads are larger and more ambitious than the workloads in Geekbench 3, and are designed to put more stress on the CPU, its cache, and its memory subsystem. Geekbench 4 introduces several new and updated CPU workloads. The compromises we had to make in Geekbench 3 to run well on both computers and mobile devices are no longer necessary in Geekbench 4. Flagship smartphone and tablet performance approaches (and sometimes surpasses) modern desktops and laptops. Most phones and tablets have a 64-bit processor with at least 2GB of RAM. Now, three years later, the average mobile device is quite different. For example, Geekbench 3 had separate “mobile” and “desktop” datasets since the “desktop” dataset was too large to work on mobile devices, and the “mobile” dataset ran too quickly on desktop and laptop computers. We had to make several compromises for Geekbench 3 to run well on these devices, as they were less powerful than desktops or laptops. We designed Geekbench 3 with the average smartphone in mind, which at the time was a 32-bit device with 512MB of RAM. When we released Geekbench 3 in August 2013, mobile hardware (and mobile hardware performance) was quite different. You can also download Geekbench 4 for Android from Google Play, and Geekbench 4 for iOS from the App Store. You can download Geekbench 4 for Windows, macOS, and Linux from the Geekbench website. I’m excited to announce that Geekbench 4 is now available.
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